Mobile First
So the primary focus of the video is as the title suggests…mobile
first. It does appear that the
predictions and statistics he presented appear to have come true. Mobile
devices (especially for web usage), have taken over PCs in terms of usage and sales.
So many people are using their mobile devices for using the internet today. I
still feel there is a place for PCs when it comes to web design, but I can
definitely see where he is coming from. I do wish the video was in a higher
resolution so I could see the statistics that he kept bringing up. Very
disappointing since it was recorded back in 2010.
I think it might be difficult to design for a phone first,
and then move on to a bigger screen from there does seem to be a difficult
task. I personally feel it's easier to start large (like a PC screen) and then
reduce and consolidate down, rather than try to go from small to large (like a
photograph that's been scanned). I do appreciate that he goes into using the
touch interface and the accuracy (or inaccuracy) of the human finger. While
working on the wireframe for our current assignment, I wanted to make sure that
I can use it with my own fingers (large enough icons, but not cluttered)
because I have large hands. I figure if I can use it comfortably, most other users
should be able to as well.
I remember using (or more specifically trying to use) my
Motorola Razor for using the web. It was pretty similar to the example he
showed. The triple tap just to get to letters was ridiculous when I think back
upon it. I think I used it to get some news, sports scores, and weather info
and that was it. It was, well, pathetic I think. It reminds me of when websites
were just text back in the early days of the web ('95-'97).
One type of interface that is mentioned that I don't think
should be a part of mobile use is the double-tap. Using a touch interface can
be awkward when you're trying to tap in the same location twice in a row. Of
course, that may just be my own opinion, but I don't think I would design a
site or interface that used a double-tap for its touch interface.
Speed is important! I
don’t feel he emphasized this enough. Even with 4G, you want a mobile site to
load quickly and be simple enough that it doesn't take long regardless of connection.
In fact, I think it’s more important in case you’re in an area with the faster
speeds are yet available (something that is still true). I know if I try to visit a site that takes
forever to load; I will likely leave that site and look for another that serves
the same or a similar purpose. Don't make me wait, I'm not that patient.
I've never seen a site or app use the
"insta-scrolling" that is shown off. Personally, I don't think it
would be particularly useful. In fact, I could find it annoying if it was
turned on and I tilted my phone and the text started scrolling without my
knowledge.
The last function he talked about was the use of the camera
on the device for recognition. I happen to the use the camera quite a bit when
I'm out shopping to comparison a product with the price on Amazon. Recently
Amazon has introduced the ability to take a photo of the actual product or item
that you're looking at without even having to deal with either a barcode or
RFID. I absolutely think this is a very important function for certain
websites. I would love the idea of being able to take a picture of a movie and
get reviews or IMDB information while I'm out shopping.
Despite what I said earlier about it being easier to design
an interface with a larger display in mind and then condensing it to a phone or
tablet display, I do feel the idea of taking mobile into consideration first is
a strong direction to go in, and definitely something I will keep in mind.
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