The Rest of the Book
The talk of
"religious discussions" actually really helped me understand that
there really is no typical web user. One of the best examples I thought was
regarding Flash. I'm not a huge fan of Flash outside of games, but I think the
primary reason for that is because it is so rarely used well. One of the sites
that were part of the 25 worst designed sites used Flash so poorly that the
navigation moved so rapidly it was making my partner motion-sick when we looked
at it.
It seems to me, that the
most appropriate direction for good design is try and design a site that most
people will be able to use with little or no difficulty. If you can get
usability down, I feel you can design the aesthetics around that, rather than
try to go the other way.
Usability tests seem
like such an obvious part of the process, but for a MO small business or
individual, I can see why it can get overlooked a lot. When budgets are limited
I can see why that step can get skipped. Unfortunately, as the government
realized with healthcare.gov, if you do a major rollout and it doesn't work as
advertised, it can really damage your PR and reputation. Even though they're
not a website or app, I've seen major video game releases botched terribly
because they weren't ready on launch day due to some very basic testing that maybe
wasn't done. When it comes to potential money lost, it seems like the
relatively minor costs of doing usability tests throughout the process will
help ensure your roll-out and launch will go smoothly.
Again, it seems obvious
that you should make your website as usable as possible, but it seems like
there are times certain items are omitted intentionally, and that's always
puzzled me. One of my favorite examples of that is from bestbuy.com.
Occasionally I'll be searching for an item, and they refuse to put the item's
price on the item's page. Often it will say something like "sale
price" and then they give explanation that they can't give you the price
until you've added it to the shopping cart. This annoys me to no end because
it's an extra step in my shopping process that I shouldn't have to take, yet
they insist that I do. Most of the time I do the opposite and decide I don't
want or need the item. It's like going into store and telling me I have to take
the item to a cashier to get the price. I'm not going to take that pointless
step unless I genuinely need the item (and more often than not, there's always
an alternative). Don't waste my time or efforts, or I may ignore you next time
I need someone.
Accessibility honestly
isn't something I'd really taken into consideration, but it makes sense that
every designer needs to take it into consideration. Unfortunately I’m not
terrible familiar with the homepage readers that the blind use to help them
read websites, I’m definitely interested in learning more about how they work
to make sure I can introduce that functionality into future (and existing)
sites that I may work on.
At last, we've reached
the end of the book. I love the letters that the author wrote to give to bosses who aren't in the actual design process, but want to make sure they get their
two-cents in. In an era where more and more of our personal information is
being collected (without our knowledge in some situations), companies need to
be data collection. Privacy is being discussed more than it ever has in a long
time, it’s important for designers to keep in mind that some users (including
your possible demographic) may be turned off by those collection methods and
will go to someone else who isn't as intrusive.
As for “pizazz,” I've said it numerous times throughout my blog that I think you need to make a usable and functional site before you try adding bells and whistles, and don’t
use those bells and whistles unless they have some useful function to your
audience (of course, it all depends on your audience/user base, and your
client). Oracle isn't looking for a flashy and shiny website, but Chuck E.
Cheese isn't looking for something sterile, boring, and corporate. Build a good
site with a solid user interface, and the good design will follow.
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